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Hi,

We are not getting any haptics on our Pico builds, despite our logs showing that the Pico controllers are recognized by Unity XR and that haptics are supported. Haptics are a critical aspect of our design, can anyone help us? Thanks!

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You can use the following method to make the controller vibration work. And you can get the Inputdevice directly via XRNode.

InputDevices.GetDeviceAtXRNode(XRNode.LeftHand).SendHapticImpulse(0,0.5f,0.5f);

Hope this information will help you.

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