0 votes
by (120 points)

Hello! not sure if this constitutes a bug report, but using the most recent SDK (Unity integration 2.0.5), our title (which otherwise runs a solid 72hz) will experience significant dropped frames in any scene where a canvas renderer is present dropped frames

This occurs in a nearly empty scene if nothing but a canvas renderer is present. As another user mentioned earlier on this forum, the issue appears to be the result of turning on multithreaded rendering, as turning off this feature will eliminated the dropped frames. however this is not a feasible solution as overall app performance is not adequate without it.

This issue occurs regardless of the headset refresh rate as well. Any indication if this will be addressed with the next SDK update?

Thanks for your time!

1 Answer

0 votes
by (37.0k points)

Dear developer,
Could you please tell us what is the PUI version and you device model?
And could you please provide a Demo project that can reproduce your problem?
Please send it to our email: pico_devanswers@bytedance.com.
We'll test it.
And please use the title of your question as the subject of your email.
Note: If the attachment size exceeds the upper limit and the email is returned, plesae send it as a download link.

by (120 points)

PUI is 4.5.30
Device is Pico Neo 3
At present I am not able to create a repro project, given the size and scope of ours, however it is identical to the issue the other user i mentioned above described

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