Hello! not sure if this constitutes a bug report, but using the most recent SDK (Unity integration 2.0.5), our title (which otherwise runs a solid 72hz) will experience significant dropped frames in any scene where a canvas renderer is present 
This occurs in a nearly empty scene if nothing but a canvas renderer is present. As another user mentioned earlier on this forum, the issue appears to be the result of turning on multithreaded rendering, as turning off this feature will eliminated the dropped frames. however this is not a feasible solution as overall app performance is not adequate without it.
This issue occurs regardless of the headset refresh rate as well. Any indication if this will be addressed with the next SDK update?
Thanks for your time!