Hello, I'm trying to test a new created project and it shows "Loading..." and then crashes. I tried everything I could think of, but no luck.. so I decided to reach out for help and support, I'm really stuck.
Here is info about the setup that I have here:
Pico Neo 3 Pro (enterprise)
Unreal Engine 4 (4.27 and 4.26 are installed, same problem on both)
Android Studio SDK 8.0 - 10.0
Visual Studio 2019
In unreal they are set as:
package all in apk, mobile hdr disabled, all other VR plugins and input devices disabled like the documentation says, all done.
Inside the editor I can see pico in input and I can see the blueprint functions (pico sdk is in the correct folder)
but the problem is this:
if I set the pico sdk to false, project compiles as apk shipping build, pico VR opens it in a 2D window like any other app
if I set the pico sdk to true, project compiles as apk shipping build, pico VR starts to load it, then crashes and closes it automatically..
I looked into android keystroke, double checked java and android studio (same app works on both pico vr and my mobile phone, if the pico sdk is disabled)
Also tried to add a c++ class and make sure dependencies for pico online plugin are added.
have I missed a step somewhere? what else do I need to do to create a working development app?