FFR works correcly with XR rig.
But after added second camera on map, FFR stops working. Metrics tool still showes correct FFR value but FFR is not visible and performance is worse.
Sdk: Pico UnityXR SDK_v2.0.4
Device: Pico Neo3
- XR rig camera uses standard URP renderer (URP_Renderer).
- second camera has own renderer with one renderer feature called "DepthRenderer" (screen attached)
- Both renderes are added to URP renderer list.
- DepthCameraRF for now is just empty ScriptableRendererFeature
I've tried reset FFR by call "PXRPlugin.Render.UPxrSetFoveationLevel()" but FFR still not working. Also is not working after disabled second camera. FFR is not working even when xr rig is removed and spawned again.
Similar configuration works correctly on Oculus Quest.