+1 vote
in Issue Tracker by (350 points)

I am not able to render a 360 panorama texture using the PXROverlay component in Equirect mode. The quad and cylinder modes work as intended and I have a PXROverlayManager in the scene.

Is there any requirement for how the texture must be configured?

enter image description here

1 Answer

0 votes
by (36.3k points)

Dear developer,
Could you please tell us whether you chose Overlay or Underlay?
The Equirect does not support Underlay yet.
enter image description here

by (350 points)

Hello!

The overlay type have been set to 'Overlay'. Would it be possible for you to share an example texture that works with the Equirect rendering?

by (36.3k points)

Dear developer,
This is our test texture:

In addition,
There can be at most one Equirect layer and one Cylinder layer in each scenes.
enter image description here

by (350 points)

Hi, thanks for the texture.

I am still unable to get Equirect rendering to work. Should I be able to have both one Equrect and Cylinder at the same time?

by (36.3k points)

Dear developer,
A single scene only supports one Equirect layer or one Cylinder layer. There can only be one.

by (350 points)

I am still unable to render the Equirect texture, I have tried with only the Equirect layer and still no result. The headset is using version 4.7.0 and I'm using XR Package 2.0.5

Do you have an example project where Equirect layer is used that I can try?

by (36.3k points)

Dear developer,

We have reproduced this issue and forwarded it to our R&D team. We will categorize this issue as a "Issue Tracker" and will keep tracking it.

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