I am using UE4 to create an app for Pico mobile VR devices. Since UE4's default "Start Camera Fade" node requires "Mobile HDR" enabled, I can't use it to do camera fade on mobile VR devices. Is there an in-built functionality in the Pico plugin/SDK that can be used to do camera fade?
For example, Oculus plugin has a node called "Set Color Scale and Offset" in UE4 that can be used to do camera fade. Is there a BP node/C++ function that can be used for the same thing in Pico SDK?