I am attempting to use a Unity Store Asset titled Gaze UI for Canvas. When I create a 3D project this works fine. However when I port the same project (or recreate a new one) that uses this asset with URP, the Gaze control does not work. When it does there is about a 30 degree offset about the y-axis.
This asset under the same conditions is working fine with the Quest2 so I am at a loss as to why it would not be functional on Pico Neo 2. The asset is free but I am using the latest version of it and the latest version of Unity XR SDK on the build.