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I am developing an app for a Pico Neo 3 Pro Eye using Unity 2020.1 LTS and Unity XR SDK 2.0.4.
When using the Player Settings recommended in the SDK documentation, including using IL2CPP Scripting Backend with ARM64, the build crashes, giving me the following Error:

Unity.IL2CPP.Building.BuilderFailedException

Does anybody know how to resolve this? Using Mono Scripting Backend will not result in a crash but will not let me access Eyetracking Data.

closed with the note: Resolved

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ago by (510 points)
 
Best answer

I was able to resolve it. It was due to an error in the ReadyPlayerMe-SDK. It was fixable by updating it.

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