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by (230 points)

Hi there! I am wondering if we use the video see-through images as a background through the Pico Unity SDK ( used for Pico Neo 3 Pro Eye) , what is the latency of the background see-through video?? How we can get the latency data, and is there a timewarp algorithm implemented, like the timewarp implementation through the OculusOVR Unity SDK? Thank you!

1 Answer

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Dear developer,
When you say video see-through images as a background, do you mean the SeeThrough function in Pico SDK?
If it is, the latency data cannot be obtained.
The camera images obtained was originally fish-eye effect, and the SDK makes the algorithm processing of the images and then takes the processed images as the environment background.