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Hello. Currently, I'm using XR Interaction toolkit for grabbing in VR. But that toolkit provides a very limited grabbing capability. For example, when I grab an object, the rotation always resets, and I can only grab it via the center or the grab transform. I want to be able to grab the object from wherever the laser or the hand (in case of direct interaction) touches the object, and I want to be able to rotate it, leave it, grab it (without resetting the rotation) and then rotate it again. Is there another toolkit that provides a better grabbing functionality for Pico? Thanks.

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Unity XR SDK is using Unity XR interaction tookit, so you cannot change it if you use this sdk, perhaps you can read unity xr doc, find XRrayinteractor and XRgrabinteractable, try change some property to see if you can meet your needs
https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.0/api/UnityEngine.XR.Interaction.Toolkit.XRGrabInteractable.html

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