0 votes
by (120 points)

Hi,

I tried your passthrough tutorial but it doesnt work! I followed step by step and when I start the app its not asking for camera-permission and it`s not showing the camera-texture.

I`m using Pico Neo 3 (freshly updated), Unity XR Platform SDK (Legacy) v1.2.5. and Unity 2019.4.36f1.

Could you please help! Thanks a lot, Can :)

1 Answer

0 votes
by (1.1k points)

hi,
Have you tried pressing the confirm button on the HMD in the scene?
enter image description here

by (120 points)

Hi, thanks for your quick answer! Yes, I tried every button but the raw-images stay white.

by (1.1k points)
edited by

Hi,
Have you turned Movement Tracking on? If not, try open it to see if it works.
enter image description here
In addition, if Active Input handling is set to Input System Package(New), try changing Active Input handling to Both or Input Manager (Old).

enter image description here

by (120 points)

Hi, it still doesn`t work! I´ve added:

        if (Input.GetKey(KeyCodeDown.JoystickButton0))
        {
            Boden.GetComponent<Renderer>().material.color = Color.green;
            DrawTexture();
        }

And it seems that the confirm-button doesn`t work! What do I need to use a, b, x or y-button on the controller instead?

by (120 points)

I also put DrawTexture in the start-routine to see if the passthrough starts without trigger, but it doesn`t!

enter image description here

by (1.1k points)

hi,
this is my test project and apk. Try it to see if it works on your device.
https://drive.google.com/file/d/1TMDAko47PgKEnhj5Ow9UwUqP0EwgukBr/view?usp=sharing

by (120 points)

Yes, youre project works perfectly! Ill check where the differences are!

Thanks a lot for your help. By the way Pico Neo 3 is a fantastic headset! :)

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