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Hello, I see there are texture samples for the different buttons pressed, for example, Neo2normal, vs Neo2Trigger, which highlights the trigger.

How do I set up the blueprints to switch to this texture sample to make it glow when pressed?

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You can refer to LeftController and RightController under Plugins\PicoNeoController\Content\CV2 in the SDK.

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In addition, if you want to get a quick look at the button lighting effect, the SDK has an integrated pawn, and you can drag the pawn into the scene, and then you can see the button lighting effect on the device.
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The following link is a simple Demo.
https://drive.google.com/file/d/158nJ6bHdU7aoo60e5jBn7uTvPFTxPjgZ/view

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