I'm porting our Unity game from Quest to Neo3 but the build process fails if I don't either set android:allowbackup=true
, or tools:replace=allowbackup
in our Android Manifest.xml.
Oculus requires it to be false, and unless there's a good reason to make our entire app back-uppable, I'd rather not change it.
The error states that PicoPaymentsSDKAndroid_V1.0.34 collides with our value, however we're not using the Payments API in our SDK anywhere.
Is it possible to work around thi, or is it basically arequirement of the platform that all apps must be android:allowbackup=true
?