Hi,
I'm trying to make a Unity build on PC Standalone Platform with SteamVR. The build has to be executed on a Pico Neo 3 Pro through the Streaming Assistant application.
Is it possible with Unity XR Plugin ?
I've tried a build with:
Unity 2020.3.5
Platform: Standalone
Packages:
OpenXRPlugin 1.0.3
XRPluginManagment 4.0.1
Player>OtherSettings.colorSpace : Linear
XRPlug-in Managment:
[ ] Magic Leap Iteration
[ ] Oculus
[x] OpenXR
[ ] Windows Mixed Reality feature set
[ ] Windows Mixed Reality
[ ] Unity Mock HMD
(I have tried with every OpenXR Interaction Profile)
In editor and on build, with a Pico Neo 3 Pro connected to PC throgh wireless Streaming Assistant, the application don't receive VR inputs and in the Pico headset, we don't leave the SteamVR Home.
When I set XRPluginManagment>OpenXR>OpenXRRuntime to SteamVR (instead of System Default), the Editor and the application crash on play, i can share you the logs.
The log contains:
==== OpenXR Exception Thrown ====
Error: XrResult failure [XRERRORFORMFACTORUNAVAILABLE]
If there is no solution for play PC Standalone application on Pico through SteamVR, do you know if there is a way to do that without SteamVR?
The Pico SDK is functional only on Android Platform.
On this thread, a Pico Developper seems to say that porting an exe application to Pico Neo 3 is possible.
https://devanswers.pico-interactive.com/index.php?qa=939
Thanks you