I've been trying to use the new SDK 2.0.4 in unity for the new input system but having some issues. Currently I cannot get the trigger button to work as a button (for selecting UI).
My Test Setup:
PicoXR Plugin 2.0.4
XR interaction toolkit 2.0.1
New Input system
I used the URP sample scene, added a world canvas with a button on it. Setup the canvas to allow raycast input. I added an XR action based setup with PXR Manager. Added a simple Action map with left and right controllers pose primarybutton input and varrying trigger mappings (XR generic controller, pico specific, trigger press, trigger button, etc multiple mapping attempts).
Attempting to ray cast select the button. Button does recognize highlight and selection using Oculus via unity editor testing. Then built to Pico Neo 3, highlighting still works but trigger to select does not.
Did another test with just the primary button map as the selection and to just turn on and off a random object in the scene and as "UI Press Action" instead. This works.
Either I have a mistake somewhere or trigger mappings through the new sdk are not working.
Would greatly appreciate some insight on a working example and settings (input module, mappings, etc of a basic scene to help see if it's a simple mistake I'm making).