Hello, I have a Pico Neo 3 Eyes and I saw that it was possible to integrate a function to launch the eye calibration in a custom application. The problem is that this function is on Unity and we use Unreal.
So, I was wondering if there is a similar function to integrate the eye calibration in a Unreal application?
If so, how do you do that?
If not, would it be possible that you could create a function that would allow this.
Thank you.
Olivier Grandmont.