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Hi I am developing a VR application using the Pico Neo 3 Pro and Unreal 4.26 with the 2.0.3 version of the PicoXR plugin.

I was wondering if it was possible to somehow obtain Boundary information from the headset while Streaming a program via StreamAssistant/SteamVR.

I have tried using the "PXR Get boundary Geometry" blueprint node provided by the PicoXR plugin but this only returns Boundary points when the project is built into a Android APK and locally run on the device.

Is it possible to somehow achieve this same functionality through a program streamed to the VR headset Via SteamVR?

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Dear developers,

Our SDK only supports android app development and running on the headset, not PC app development.

The PC program cannot obtain the boundary information of the device.

SteamVR has a method for Guardian Settings,

You can refer to the following links:

https://www.pico-interactive.com/us/help/neo2_chaperonage.html

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