Hi I am developing a VR application using the Pico Neo 3 Pro and Unreal 4.26 with the 2.0.3 version of the PicoXR plugin.
I was wondering if it was possible to somehow obtain Boundary information from the headset while Streaming a program via StreamAssistant/SteamVR.
I have tried using the "PXR Get boundary Geometry" blueprint node provided by the PicoXR plugin but this only returns Boundary points when the project is built into a Android APK and locally run on the device.
Is it possible to somehow achieve this same functionality through a program streamed to the VR headset Via SteamVR?