0 votes
by (160 points)

Hi, I am currently working on an VR Project in Unity in which i want to enable Pico Support via the sdk. Now I worry about the legal background of it since it is planned to be open source in some time and the Pico SDK license agreement states i cant share the sdk or upload it. Is it ok to have a public project repository of an unity project which uses the Pico SDK or how should i handle it? Sadly, because pico doesnt host a repository of the sdk package or something, in order for the project to work, the sdk has to be in the repository.

1 Answer

+1 vote
by (55.5k points)
selected by
Best answer

Dear developer,

You can upload your project without our SDK and then paste the link of our SDK separately. This allows others to download our SDK through the link of our website and obtain licenses. Others can still import Pico SDK into your project by themselves.