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How to use Unity built-in variable unity_StereoEyeIndex in shader to project video texture to Pico Left/Right eye? I imported GVR SDK video player, but right/bottom eye video is not shown in stereo modes.

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Dear developer,

We recommend you use Unity XR SDK of Pico if you want to make use of unity_StereoEyeIndex because Unity XR SDK provides XR features that follow the XR specification established by Unity.