Hi,
We have ported our VR apps from Oculus Quest 2 to Pico Neo 3 and noticed we are having Z-fighting now in some of our apps. We already adjusted the camera clipping planes to be less far from each other, but the issue still remains.
We could not find a setting in the Pico XR SDK for Unity to change this. If it does not exist, it would be a nice feature to have.
Specifications:
* Pico XR SDK version: 2.0.1
* Model type: Pico Neo 3 Pro
* PUI Version: v4.3.34
* Unity Version: 2019.4.8
Have a nice day,
Lucas