0 votes
in 中文区(Chinese) by (240 points)
recategorized by

使用相同的配置,打包UE4内置模板成功。
oculus VR 和Steam VR插件已经取消,设置没有改动,打包Stereo-Layer-main失败,提示"UATHelper: 打包 (Android (ASTC)): ERROR: System.ArgumentException: 已添加了具有相同键的项。"
UE版本:版本:4.26.2-15973114+++UE4+Release-4.26
路径中没有中文名称.

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2 Answers

0 votes
by (240 points)

日志文件如下:
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=d:/sdk/exam/stereo-layer-main/Stereo-Layer-main/LayerDemo.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=d:/sdk/exam/stereo-layer-main/Stereo-Layer-main/LayerDemo.uproject -cook -stage -archive -archivedirectory=D:/sdk/exam/stereo-layer-main/pa -package -ue4exe="d:\Program Files\Epic Games\UE4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -clientconfig=Development -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists d:\Program Files\Epic Games\UE
4.26\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebpLOCALROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebpLOCALROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebpEngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp
EngineSavedFolder=d:/Program Files/Epic Games/UE4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp
EngineSavedFolder=d:/Program Files/Epic Games/UE4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp
CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebpLogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp
LOCALROOT=d:/Program Files/Epic Games/UE4.26
CommandUtils.SetEnvVar: SetEnvVar uebpLogFolder=C:/Users/tj/AppData/Roaming/Unreal Engine/AutomationTool/Logs/d+Program+Files+Epic+Games+UE4.26
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\tj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\d+Program+Files+Epic+Games+UE4.26\Log.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp
FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebpFinalLogFolder=C:/Users/tj/AppData/Roaming/Unreal Engine/AutomationTool/Logs/d+Program+Files+Epic+Games+UE4.26
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebpUATChildInstance=0
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.9.31205.134)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.172s
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE
4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE
4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE
4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE
4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE
4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE
4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE
4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE
4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.016s
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE
4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE
4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE
4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE
4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE
4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE
4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE
4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE
4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.042s
InternalUtils.SafeFileExists: SafeFileExists d:\sdk\exam\stereo-layer-main\Stereo-Layer-main\Layer
Demo.uproject=True
InternalUtils.SafeFileExists: SafeFileExists d:\sdk\exam\stereo-layer-main\Stereo-Layer-main\LayerDemo.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for d:\sdk\exam\stereo-layer-main\Stereo-Layer-main\Layer
Demo.uproject
Log.WriteException:

by (240 points)

==============================================================================
Log.WriteException: ERROR: System.ArgumentException: 已添加了具有相同键的项。
Log.WriteException: 在 System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
Log.WriteException: 在 System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) Log.WriteException: 在 System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable1 source, Func2 keySelector, Func2 elementSelector, IEqualityComparer1 comparer) Log.WriteException: 在 AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, Boolean bRequiresAssetNativization, Boolean bRequiresCookedData, String& OutReason) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:行号 208 Log.WriteException: 在 AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, List1 Platforms, List1 Configurations, Boolean AssetNativizationRequested) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:行号 155 Log.WriteException: 在 AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, List1 ClientTargetConfigurations, Boolean AssetNativizationRequested) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:行号 533 Log.WriteException: 在 AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, List1 ClientTargetConfigurations, Boolean AssetNativizationRequested) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:行号 99 Log.WriteException: 在 AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:行号 2053 Log.WriteException: 在 AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictionary2 ServerDependentPlatformMap, Nullable1 Build, Nullable1 SkipBuildClient, Nullable1 SkipBuildEditor, Nullable1 Cook, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable1 IterativeCooking, String IterateSharedCookedBuild, Nullable1 IterateSharedBuildUsePrecompiledExe, Nullable1 CookAll, Nullable1 CookPartialGC, Nullable1 CookInEditor, String CookOutputDir, Nullable1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable1 UnversionedCookedContent, Nullable1 EncryptIniFiles, Nullable1 EncryptPakIndex, Nullable1 EncryptEverything, Nullable1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable1 GeneratePatch, Nullable1 AddPatchLevel, Nullable1 StageBaseReleasePaks, Nullable1 GenerateRemaster, String DiscVersion, String DLCName, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable1 DLCPakPluginFile, Nullable1 DLCActLikePatch, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, String DeployFolder, String GetFile, Nullable1 FileServer, Nullable1 Foreign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoCleanStage, Nullable1 NoClient, Nullable1 NoDebugInfo, Nullable1 SeparateDebugInfo, Nullable1 MapFile, Nullable1 NoXGE, Nullable1 SkipPackage, Nullable1 Package, Nullable1 Pak, Nullable1 IgnorePaksFromDifferentCookSource, Nullable1 IoStore, Nullable1 SkipIoStore, Nullable1 Prereqs, String AppLocalDirectory, Nullable1 NoBootstrapExe, Nullable1 SignedPak, Nullable1 PakAlignForMemoryMapping, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable1 PrePak, Nullable1 SkipStage, Nullable1 Stage, Nullable1 Manifests, Nullable1 CreateChunkInstall, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList1 ProgramTargets, Nullable1 Distribution, Nullable1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable1 IterativeDeploy, Nullable1 FastCook, Nullable1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, Nullable1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, ParamList1 InMapsToRebuildLightMaps, ParamList1 InMapsToRebuildHLOD, ParamList1 TitleID) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:行号 1091
Log.WriteException: 在 BuildCookRun.SetupParams() 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行号 46
Log.WriteException: 在 BuildCookRun.ExecuteBuild() 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行号 37
Log.WriteException: 在 AutomationTool.BuildCommand.Execute() 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:行号 263
Log.WriteException: 在 AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 547
Log.WriteException: 在 AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 511
Log.WriteException: 在 AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:行号 175
Log.WriteException: 在 AutomationTool.Program.<>cDisplayClass1_0.b2() 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:行号 87
Log.WriteException: 在 AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:行号 737
Log.WriteException: 在 AutomationTool.Program.Main(String[] Arguments) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:行号 87
Log.WriteException: (see C:\Users\tj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\d+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)

0 votes
by (240 points)

Log.WriteException:
Log.WriteException: ArgumentException: 已添加了具有相同键的项。
Log.WriteException: 在 System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
Log.WriteException: 在 System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) Log.WriteException: 在 System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable1 source, Func2 keySelector, Func2 elementSelector, IEqualityComparer1 comparer) Log.WriteException: 在 AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, Boolean bRequiresAssetNativization, Boolean bRequiresCookedData, String& OutReason) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:行号 208 Log.WriteException: 在 AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, List1 Platforms, List1 Configurations, Boolean AssetNativizationRequested) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:行号 155 Log.WriteException: 在 AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, List1 ClientTargetConfigurations, Boolean AssetNativizationRequested) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:行号 533 Log.WriteException: 在 AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, List1 ClientTargetConfigurations, Boolean AssetNativizationRequested) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:行号 99 Log.WriteException: 在 AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:行号 2053 Log.WriteException: 在 AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictionary2 ServerDependentPlatformMap, Nullable1 Build, Nullable1 SkipBuildClient, Nullable1 SkipBuildEditor, Nullable1 Cook, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable1 IterativeCooking, String IterateSharedCookedBuild, Nullable1 IterateSharedBuildUsePrecompiledExe, Nullable1 CookAll, Nullable1 CookPartialGC, Nullable1 CookInEditor, String CookOutputDir, Nullable1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable1 UnversionedCookedContent, Nullable1 EncryptIniFiles, Nullable1 EncryptPakIndex, Nullable1 EncryptEverything, Nullable1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable1 GeneratePatch, Nullable1 AddPatchLevel, Nullable1 StageBaseReleasePaks, Nullable1 GenerateRemaster, String DiscVersion, String DLCName, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable1 DLCPakPluginFile, Nullable1 DLCActLikePatch, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, String DeployFolder, String GetFile, Nullable1 FileServer, Nullable1 Foreign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoCleanStage, Nullable1 NoClient, Nullable1 NoDebugInfo, Nullable1 SeparateDebugInfo, Nullable1 MapFile, Nullable1 NoXGE, Nullable1 SkipPackage, Nullable1 Package, Nullable1 Pak, Nullable1 IgnorePaksFromDifferentCookSource, Nullable1 IoStore, Nullable1 SkipIoStore, Nullable1 Prereqs, String AppLocalDirectory, Nullable1 NoBootstrapExe, Nullable1 SignedPak, Nullable1 PakAlignForMemoryMapping, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable1 PrePak, Nullable1 SkipStage, Nullable1 Stage, Nullable1 Manifests, Nullable1 CreateChunkInstall, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList1 ProgramTargets, Nullable1 Distribution, Nullable1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable1 IterativeDeploy, Nullable1 FastCook, Nullable1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, Nullable1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, ParamList1 InMapsToRebuildLightMaps, ParamList1 InMapsToRebuildHLOD, ParamList1 TitleID) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:行号 1091
Log.WriteException: 在 BuildCookRun.SetupParams() 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行号 46
Log.WriteException: 在 BuildCookRun.ExecuteBuild() 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行号 37
Log.WriteException: 在 AutomationTool.BuildCommand.Execute() 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:行号 263
Log.WriteException: 在 AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 547
Log.WriteException: 在 AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 511
Log.WriteException: 在 AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:行号 175
Log.WriteException: 在 AutomationTool.Program.<>cDisplayClass1_0.b2() 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:行号 87
Log.WriteException: 在 AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:行号 737
Log.WriteException: 在 AutomationTool.Program.Main(String[] Arguments) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:行号 87
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)

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