0 votes
by (140 points)
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I made a scene with a simple terrain and low poly trees. The goal is to rotate the controller to move forward. However, throughout the level, the app suddenly crashes. Sometimes at the beggining, sometimes after I completed the level and loaded the menu or even at random intervals while in the level.

I tried optimizing by reducing the amount of trees or changing settings but it always ends up crashing.

Is there anything I could do to fix this ?

Here is the logcatch if needed:
1

2 Answers

0 votes
by (55.5k points)

Could you please send an APK that can reproduce the problem to our email address? We will test and troubleshoot.

pico_devanswers@bytedance.com

You can use the title of this post as the subject of your email. Please provide the SDK version and Unity version you use as well.

0 votes
by (55.5k points)

We are still trying to figure out what caused the crash in "Level3". Have scenes "Level1" and "Level2" ever crashed?

by (140 points)

No, never. However, I just managed to fix the issue by taking care of a memory leak inside the loading courutine.
Once I manually added the System.GC.Collect(), it worked nicely.

Thank you for your help :)

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