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by (190 points)

When "load streaming level" node is called in Blueprints at different times during the game, only some of the assets from that level are rendered in the Headset.

This issue doesn't happen with other HMD sdk's are in use i.e. Quest, Vive Pro.
I wanted to post to enquire if this is a known issue.

1 Answer

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by (780 points)

Can those assets work even without streamed loading on Pico? I used to try streamed level with Unreal's SunTemple demo and it could work. Just wondering if the assets could work correctly.