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我们公司在开发一款VR单车应用,当使用者在骑行时头部会不可避免的小幅度震动,这时应用的主视角会缓慢的改变最后会完全偏离中心以至于只能重置视角,但是在使用场景中这种频繁的重置视角是非常影响使用体验的,请问有什么办法可以解决这个问题?
Our company is developing a VR bicycle application. When the user is riding, his head will inevitably vibrate slightly. At this time, the main perspective of the application will change slowly and finally completely deviate from the center so that he can only reset the perspective. However, in the use scenario, this frequent reset perspective will greatly affect the use experience. What can be done to solve this problem?

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您好,
请问您是使用的Unity还是Unreal进行开发的?可以提供一下您的SDK版本、PUI版本吗?

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