I am working on porting our app to Pico Neo 2, and have a whole bunch of optimization to do. However am unable to get anti aliasing to work in this project. Whether it's set to 2x or 4x in the quality setting it looks the same when the app is built. This gives a swimming effect which is very nauseating. Is there a setting somewhere I'm overlooking? The AA setting on the camera is set to use project settings.
I am using Unity 2019.4.11, built-in render pipeline, XR Management system and PicoXR SDK 1.2.3